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No Way Home GDD

Software Used
  • Unity Game Engine
  • Blender
  • Adobe photoshop

Genre

First Person, Survival, Single Player, Short, Exploration

Platform

Windows/PC

Description

Our player lives alone in a deserted land and currently, the player is lost in the sandstorm and has lost the way back home. There is only one way to reach home and that is bells ringing from the house.

The Player needs to listen closely to the sound of the bells and have to approach it in order to reach home before the time runs out.

Here is the game link :- Click Here

Here are some of the references:



Game Features

Timer Counter

The Player has been given 90 seconds to reach home. Once the timer reaches ‘0’, “Game Over” screen will be displayed.

Sound of Bells

The Player is required to wear Headphones in order to understand the direction of the sound as it involves a 3D Sound experience.

  • More the sound increases the closer is player to the home.
  • More the sound decreases the far is player from the home.

Atmosphere

The atmosphere is surrounded by dense fog and heavy sandstorms. Thus, making it difficult for the player to locate the house.

Random Spawn Point

Instead of Spawning the Player randomly on the map, the player is set to spawn in the center of the map, and the house is set to spawn in different locations each time the player enters the gameplay.

Winning Condition

The player has to touch/enter the door of the located house in order to win the game before the time runs out.

Ingame Images

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Player Characteristics

WASD - for movement

Hold Shift - to run

Spacebar - to jump


Gameplay

  • The player spawns in a deserted land.
  • The player needs to find the home by the sounds of bells coming from.
  • The game ends once the timer reaches '0'.
  • Sandstorm is visible throughout the map.
  • The player can run and jump to spot the house.
  • Touch the door of the house to win
  • Headphones are required to distinguish the sound coming from the left or right side.

Core Loop

Title Screen > Instructions > Player enters the gameplay > Win/Lose > End Screen


Goals

Listen closely to the sound of bells and choose your path to reach home before the timer


Game POV


Credits

  • Multiple assets were taken from sketchfab.
  • Sounds were used from freesound.

Instructions

  • Download the zip file.
  • Extract the zip file.
  • Run the application file.

Achievements

  • Submitted to Trijam #153: The 3-hour Game Jam
  • Winner of Trijam #153: The 3-hour Game jam